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Gears 5: Exhibit

In this one I worked on the Brumak spawn area, general architecture across the map as well as the top floor architecture throughout the first three major phases of the development. While I initially worked on this with Jacob Mandt, Matthew Macer and later Joe Tyas and Matt Riegler, it was finished by Joe Tyas and Tibor Toth. This included mainly re-design of the floors and bringing the exhibits to life, maintaining the original vision for the map and molding it into to its final version.

A big thank you goes out to the rest of the creative team at Splash which includes VFX, Lighting, Tech Art and Concept. Crediting everyone would probably blow the character limit of this post so I am just going to link the other Environment guys who I worked with closely and were responsible for the other areas in the map:

https://www.artstation.com/jm82
https://www.artstation.com/macer
https://www.artstation.com/mattriegler
https://www.artstation.com/joetyas
Tibor Toth