This one was a fun one.
I had the pleasure to work with Environment Artists Marcel Gonzales, Jacob Mandt and Joseph Tyas on this beauty. It was one of the first maps I worked on from beginning to end, which gave me the opportunity to shape the artistic style. I've learned a lot during the creation of this map and it's architectural sets. There was some outstanding mesh work done by Paul Widelski that lay the base for most of the 'gearsy' elements we have going on in the OOB (out of bounds).
I created the in and exterior of the middle warehouse as well as fleshing out the tunnel spawn point. I also contributed to the excellent OOB by setting the visual language in the early phases of development. It was brought to it's impressive end result by concept artist Robert Lundt and Jacob Mandt.
Further Credits
Env Art:
Marcel Gonzales
Jacob Mandt
Joseph Tyas
Angelo Dal Pra
Props:
Paul Widelski
Michail Isaakidis
Concept:
Nikolay Georgiev
Robert Lund
Light:
Liam Reid
VFX:
Sergi Salvador