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Gears 5: Icebound

Icebound is based in the midst of a Riftworm skeleton and is inspired by the outsider village shown in the second act of the campaign. I've worked on this map together with Matt Macer and was responsible for one entire half of the map. This is usually the way things are split up within map teams and allows each artist to own a particular area.

The finished map was brought to life by not only Environment Art, but also the rest of the creative team here at Splash Damage including VFX, Lighting, Tech Art and Concept Art. A big thank you goes out to everyone involved.